2- 3D Objects
3- Sound manipulation
4- Rendering
- cd4.tracking.pdf- included in task
1- Full solve- use file included in folder
- adds points/tracks movement/renderable
- Green points are good, Red points are bad/misaligned
- Motion tracker- right hand side
- centres footage on the grid/workspace
- constraint- create Planar- Y axis
- create vector- Z axis
- create positional- Centre
- Footage- create background object
- makes a material
- move camera out of motion tracker
- delete motion tracker
2- Create- Null object
- drag camera into null (top-right box)
- totate null so camera is aligned to grid
- create sphere (check if correctly aligned in render)
- create floor- apply frontal projection
- new material- black
- reflectance- remove default specular/add GGX reflection
- layer fresnal- reflectivity
- aluminium
- roughness
- create sky
- new material
- turn off reflect/colour
- turn on illumination
- apply texture
- adjust mix strength
- adjust sky to match light and shadow direction
- create light (main light source)- adjust outer radius (150 in this case)
- apply shadows
- shadow map (soft in this case)
- density (roughly 90% in this case)
- create lights- intensity 50% (for natural light)
- move to light spaces
- Render Settings- Effect
- Ambient Occlusion
- Max Ray 50%
- Dispersion <50%
3- Mo Graph- Effector
- Sound- apply track
- apply mode- all/step?
- Tag (top-right box)- Cinema 4D tags- Xpresso
- (node based connections)
- Red nodes output
- Blue nodes input
- new mode- sample
- Xpresso- general result
- apply sound to sound effector
- Xpresso- add node
- Calculate- Range Mapper
- Random Effector- effector- animation speed
- Window- Timeline (Dope Sheet)- Add sound
4- Render Settings
- subdivision surface
- tag- Compositing
- Object Buffer- Enable (1)
- Multi-Pass- ... (additional options)
- Object Buffer
After-Effects
- import file into Comp. window
- new comp, same specs and fps
- drag/upload file in comp
- Renderer
- standard (Final)
- Duplicate in layers
- multi-pass ticked
- object buffer- set as editable object
- black and white screen
- toggle switch/mode
- change to luma (bottom layer)
Notes
Materials
- Interims of reflection
- dielectric- plastics
- conductor- metals
Xpresso
- Range Mapper- gives additional control over the output.
Cinema 4D Render- JPEG
- alpha channel ticked
Multip-Pass- PNG
Result
Test- https://www.youtube.com/watch?v=otnTy-na6qk
Final- https://www.youtube.com/watch?v=YmByUHMaBB4

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