Terminology
- Topology- keeping object minimal, easy to edit- less polys
- Bevel and Chamfer- curves edges of obects (e.g. cubes), helps achieve realistic objects
- Diffuse Material- affects how light hits a material, helpful for various materials (reflection and gloss?)
- Weld- combine vertices
Shortcuts and sub-menus
n- diplay
- wireframe, lines, skeleton etc
m- mesh and models
- weld, bevel, edits
- knife tool -> m-k
- weld tool -> m-q
u- editing
- normals, loops, paths, sub-divisions
- Loop selection -> u-l
- Ring selection -> u-b
- When making a symmetrical object
- model 1/4 of object
- lathe
Notes
- check Polycount forums
- invest time in Mudbox/Zbrush- sculpting
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