Friday, 22 July 2016

Workshop- Cinema 4D (Modelling)

Terminology
- Topology- keeping object minimal, easy to edit- less polys
- Bevel and Chamfer- curves edges of obects (e.g. cubes), helps achieve realistic objects
- Diffuse Material- affects how light hits a material, helpful for various materials (reflection and gloss?)
- Weld- combine vertices

Shortcuts and sub-menus

n- diplay
   - wireframe, lines, skeleton etc
m- mesh and models
   - weld, bevel, edits
      - knife tool -> m-k
      - weld tool -> m-q
u- editing
   - normals, loops, paths, sub-divisions
      - Loop selection -> u-l
      - Ring selection -> u-b

- When making a symmetrical object
   - model 1/4 of object
   - lathe


Notes

- check Polycount forums
- invest time in Mudbox/Zbrush- sculpting

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